Winning is still the most important way to climb!įor players whose ranks are far away from their MMR: RR gains will depend more on individual performance, instead of round differential. We’re making this change to reduce that swing of RR in gains and losses. We’re introducing a 1 day ranked restriction for people who frequently take part in excessive AFK behavior, sooner than previously introduced ranked restrictions.įor all players: Ranked Rating gains/losses will depend slightly more on Win/Loss, and slightly less on the exact round differential of the match.Ĭontext: Players experience too wide of RR gains/losses from match to match based on the round differential (one win could give 12RR, and the next win could give 20RR). We’re increasing the amount of Ranked Rating loss for repeated ranked queue dodging. We have made improvements to our interventions system for violations when it comes to player participation. Rank distribution - Episode 6 Ranked matchmaking changes summary Patch 6.7 I will update the data periodically, so we will have an idea on how the rank distribution evolves over time, and if there is any change. The statistics in the graphs and the tables below consider all the competitive games in any region. There are several websites that gather and share these data, and after examining the most reliable ones, I concluded that there are almost no differences among their tools. Finally, Riot released their API for Valorant, so starting from December 2020 I will provide official rank data based on the whole player base.
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